> For the complete documentation index, see [llms.txt](https://westman-resourcez.gitbook.io/docs/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://westman-resourcez.gitbook.io/docs/westman_gangsystem/configuration-gangs.lua.md).

# configuration/gangs.lua

```lua
Gangs = {

    ["angels"] = {
  
      -- Blip configuration
      Blip = {
        show = true, -- want to display the blip on the map? "true" or "false"
        coords = vec3(983.9044, -109.7639, 74.3038), -- position on where the blip is located
        id = 40, -- blip type
        color = 3, 
        name = "Hells Angels" -- Name of the blip
      },
    
      -- Position on where to access the bossmenu
      BossMenu = vec3(975.9081, -100.4858, 74.8701), 

      -- The job name for the gang (needs to be the same as the sql)
      JobName = "angels", 
      
      -- Position on where to access the armory
      Armory = vec3(973.1986, -97.2389, 74.8700), 

      -- Configuration on what weapons that can be bought via armory
      ArmoryItems = {
        {label = "Glock 45 - 9700 kr", hash = "weapon_combatpistol", value = 1, type = "slider", min = 1, max = 5, cost = 9700},
        {label = "Colt M911 45 - 11000 kr", hash = "weapon_heavypistol", value = 1, type = "slider", min = 1, max = 5, cost = 11000},
        {label = "Kniv - 300 kr", hash = "weapon_knife", value = 1, type = "slider", min = 1, max = 5, cost = 300},
        {label = "9mm - 10 kr", hash = "ammo-9", value = 1, type = "slider", min = 1, max = 120, cost = 10}
      },
    
      -- Position on where to access the garage
      Garage = vec3(963.9423, -117.2580, 74.3531),

      -- Position on where the vehicle is spawned
      VehicleSpawn = vec3(966.9949, -121.3003, 74.3531),
  
      -- What direction should it spawn on?
      VehicleSpawnHeading = 212.4417,

      -- Position on where to store the gang vehicle
      StoreVehicle = vec3(978.1683, -132.9728, 73.6964),

      -- Position on where to access the wardrobe
      Wardrobe = vec3(983.1353, -98.5907, 74.8456),
    
      -- What vehicles are there in the garage?
      GarageVehicles = {
        {label = "BMW", hash = "bmci"},
        {label = "Adder", hash = "adder"},
        {label = "Motorcyckel", hash = "sanctus"},
        {label = "Zentorno", hash = "zentorno"}
      },
    
      -- Configuration for the ox_inventory stash
      Stash = { 
        id = 'angels', 
        label = 'Stash - Hells Angels',
        slots = 20,
        weight = 30000,
        owner = false,
        coords = vec3(977.4749, -103.9701, 74.8450)
      },
    },
  
   ["ms13"] = {
  
      Blip = {
        show = true,
        coords = vec3(84.7081, -1955.6937, 20.7474),
        id = 40,
        color = 3,
        name = "MS13"
      },
    
      BossMenu = vec3(88.5749, -1959.9335, 20.7474),
      JobName = "ms13", 
    
      Armory = vec3(87.1482, -1963.2775, 20.7475),
      ArmoryItems = {
        {label = "Glock 45 - 9700 kr", hash = "weapon_combatpistol", value = 1, type = "slider", min = 1, max = 5, cost = 9700},
        {label = "Kniv - 300 kr", hash = "weapon_knife", value = 1, type = "slider", min = 1, max = 5, cost = 300},
        {label = "9mm - 12 kr", hash = "ammo-9", value = 1, type = "slider", min = 1, max = 120, cost = 10}
      },
    
      Garage = vec3(84.0184, -1973.6439, 20.9232),
      VehicleSpawn = vec3(87.7095, -1969.2103, 20.7474),
      VehicleSpawnHeading = 321.6656,
      StoreVehicle = vec3(102.3056, -1958.0961, 20.7412),
      Wardrobe = vec3(81.4099, -1970.0768, 20.8348),
      
      GarageVehicles = {
        {label = "BMW", hash = "bmci"},
        {label = "Adder", hash = "adder"},
        {label = "Zentorno", hash = "zentorno"}
      },
    
      Stash = { 
        id = 'ms13', 
        label = 'Stash - MS13',
        slots = 20,
        weight = 30000,
        owner = false,
        coords = vec3(84.0507, -1966.9712, 20.9391)
      },
    }
  }
```


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