configuration/gangs.lua
Gangs = {
["angels"] = {
-- Blip configuration
Blip = {
show = true, -- want to display the blip on the map? "true" or "false"
coords = vec3(983.9044, -109.7639, 74.3038), -- position on where the blip is located
id = 40, -- blip type
color = 3,
name = "Hells Angels" -- Name of the blip
},
-- Position on where to access the bossmenu
BossMenu = vec3(975.9081, -100.4858, 74.8701),
-- The job name for the gang (needs to be the same as the sql)
JobName = "angels",
-- Position on where to access the armory
Armory = vec3(973.1986, -97.2389, 74.8700),
-- Configuration on what weapons that can be bought via armory
ArmoryItems = {
{label = "Glock 45 - 9700 kr", hash = "weapon_combatpistol", value = 1, type = "slider", min = 1, max = 5, cost = 9700},
{label = "Colt M911 45 - 11000 kr", hash = "weapon_heavypistol", value = 1, type = "slider", min = 1, max = 5, cost = 11000},
{label = "Kniv - 300 kr", hash = "weapon_knife", value = 1, type = "slider", min = 1, max = 5, cost = 300},
{label = "9mm - 10 kr", hash = "ammo-9", value = 1, type = "slider", min = 1, max = 120, cost = 10}
},
-- Position on where to access the garage
Garage = vec3(963.9423, -117.2580, 74.3531),
-- Position on where the vehicle is spawned
VehicleSpawn = vec3(966.9949, -121.3003, 74.3531),
-- What direction should it spawn on?
VehicleSpawnHeading = 212.4417,
-- Position on where to store the gang vehicle
StoreVehicle = vec3(978.1683, -132.9728, 73.6964),
-- Position on where to access the wardrobe
Wardrobe = vec3(983.1353, -98.5907, 74.8456),
-- What vehicles are there in the garage?
GarageVehicles = {
{label = "BMW", hash = "bmci"},
{label = "Adder", hash = "adder"},
{label = "Motorcyckel", hash = "sanctus"},
{label = "Zentorno", hash = "zentorno"}
},
-- Configuration for the ox_inventory stash
Stash = {
id = 'angels',
label = 'Stash - Hells Angels',
slots = 20,
weight = 30000,
owner = false,
coords = vec3(977.4749, -103.9701, 74.8450)
},
},
["ms13"] = {
Blip = {
show = true,
coords = vec3(84.7081, -1955.6937, 20.7474),
id = 40,
color = 3,
name = "MS13"
},
BossMenu = vec3(88.5749, -1959.9335, 20.7474),
JobName = "ms13",
Armory = vec3(87.1482, -1963.2775, 20.7475),
ArmoryItems = {
{label = "Glock 45 - 9700 kr", hash = "weapon_combatpistol", value = 1, type = "slider", min = 1, max = 5, cost = 9700},
{label = "Kniv - 300 kr", hash = "weapon_knife", value = 1, type = "slider", min = 1, max = 5, cost = 300},
{label = "9mm - 12 kr", hash = "ammo-9", value = 1, type = "slider", min = 1, max = 120, cost = 10}
},
Garage = vec3(84.0184, -1973.6439, 20.9232),
VehicleSpawn = vec3(87.7095, -1969.2103, 20.7474),
VehicleSpawnHeading = 321.6656,
StoreVehicle = vec3(102.3056, -1958.0961, 20.7412),
Wardrobe = vec3(81.4099, -1970.0768, 20.8348),
GarageVehicles = {
{label = "BMW", hash = "bmci"},
{label = "Adder", hash = "adder"},
{label = "Zentorno", hash = "zentorno"}
},
Stash = {
id = 'ms13',
label = 'Stash - MS13',
slots = 20,
weight = 30000,
owner = false,
coords = vec3(84.0507, -1966.9712, 20.9391)
},
}
}
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